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import random
import time

def generate_maze(width, height):
    """Generate a random maze using depth-first search"""
    maze = [[1 for _ in range(width)] for _ in range(height)]
    
    def carve(x, y):
        maze[y][x] = 0
        directions = [(1, 0), (-1, 0), (0, 1), (0, -1)]
        random.shuffle(directions)
        
        for dx, dy in directions:
            nx, ny = x + dx*2, y + dy*2
            if 0 <= nx < width and 0 <= ny < height and maze[ny][nx] == 1:
                maze[y + dy][x + dx] = 0
                carve(nx, ny)
    
    carve(1, 1)
    maze[0][1] = 0  # Entrance
    maze[height-1][width-2] = 0  # Exit
    return maze

def print_maze(maze, path=None):
    """Print the maze with ASCII characters"""
    if path is None:
        path = []
    
    for y in range(len(maze)):
        for x in range(len(maze[0])):
            if (x, y) in path:
                print('◍', end=' ')
            elif maze[y][x] == 0:
                print(' ', end=' ')
            else:
                print('▓', end=' ')
        print()

def solve_maze(maze, start, end):
    """Solve the maze using recursive backtracking"""
    visited = set()
    path = []
    
    def dfs(x, y):
        if (x, y) == end:
            path.append((x, y))
            return True
        
        if (x, y) in visited or maze[y][x] == 1:
            return False
            
        visited.add((x, y))
        path.append((x, y))
        
        for dx, dy in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
            if dfs(x + dx, y + dy):
                return True
                
        path.pop()
        return False
    
    dfs(*start)
    return path

# Generate and solve a maze
width, height = 21, 11  # Should be odd numbers
maze = generate_maze(width, height)
start = (1, 0)
end = (width-2, height-1)

print("Generated Maze:")
print_maze(maze)

print("\nSolving Maze...")
time.sleep(2)
path = solve_maze(maze, start, end)

print("\nSolved Maze:")
print_maze(maze, path)
""" Number Guessing Game
----------------------------------------
"""
import random
attempts_list = []
def show_score():
    if len(attempts_list) <= 0:
        print("There is currently no high score, it's yours for the taking!")
    else:
        print("The current high score is {} attempts".format(min(attempts_list)))
def start_game():
    random_number = int(random.randint(1, 10))
    print("Hello traveler! Welcome to the game of guesses!")
    player_name = input("What is your name? ")
    wanna_play = input("Hi, {}, would you like to play the guessing game? (Enter Yes/No) ".format(player_name))
    // Where the show_score function USED to be
    attempts = 0
    show_score()
    while wanna_play.lower() == "yes":
        try:
            guess = input("Pick a number between 1 and 10 ")
            if int(guess) < 1 or int(guess) > 10:
                raise ValueError("Please guess a number within the given range")
            if int(guess) == random_number:
                print("Nice! You got it!")
                attempts += 1
                attempts_list.append(attempts)
                print("It took you {} attempts".format(attempts))
                play_again = input("Would you like to play again? (Enter Yes/No) ")
                attempts = 0
                show_score()
                random_number = int(random.randint(1, 10))
                if play_again.lower() == "no":
                    print("That's cool, have a good one!")
                    break
            elif int(guess) > random_number:
                print("It's lower")
                attempts += 1
            elif int(guess) < random_number:
                print("It's higher")
                attempts += 1
        except ValueError as err:
            print("Oh no!, that is not a valid value. Try again...")
            print("({})".format(err))
    else:
        print("That's cool, have a good one!")
if __name__ == '__main__':
    start_game()