• Apr 14, 2021 •Daedalus
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Eqtt vw wvm awtdm ug xchhtm?
• Nov 18, 2022 •AustinLeath
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#!/bin/bash yum -y install httpd systemctl enable httpd systemctl start httpd hostname > /var/www/html/index.html
• Oct 8, 2025 •opovolotskyi-7e4a
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var obj = { prop: 1, getProp: function(){ return function () { console.log(this.prop); } }, };
• Jan 9, 2026 •CodeCatch
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{ "bindAddress": "", "bindPort": 2001, "publicAddress": "", "publicPort": 2001, "a2s": { "address": "0.0.0.0", "port": 17777 }, "rcon": { "address": "0.0.0.0", "port": 19999, "password": "fobarma1234!", "permission": "admin", "blacklist": [], "whitelist": [] }, "game": { "name": "[NA1] FOB Arma | Arland Game Master | fobarma.com", "password": "", "passwordAdmin": "fobarma1234!", "admins": [ "76561198054239558", "76561198097176793", "76561198968225358", "76561199833357392", "76561198073098171" ], "scenarioId": "{2BBBE828037C6F4B}Missions/22_GM_Arland.conf", "maxPlayers": 128, "visible": true, "crossPlatform": true, "gameProperties": { "serverMaxViewDistance": 2500, "serverMinGrassDistance": 150, "networkViewDistance": 1500, "disableThirdPerson": true, "fastValidation": true, "battlEye": true, "VONDisableUI": false, "VONDisableDirectSpeechUI": false, "VONCanTransmitCrossFaction": false }, "mods": [ { "modId": "595F2BF2F44836FB", "name": "RHS - Status Quo" } ] }, "operating": { "lobbyPlayerSynchronise": true, "joinQueue": { "maxSize": 50 } } }
# This is the network config written by 'subiquity' network: ethernets: enp0s3: dhcp4: yes nameservers: addresses: [8.8.8.8,8.8.4.4] version: 2
• Jun 30, 2021 •LeifMessinger
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;Main.asm .386 .model small,c ;This bit is important, I think. .stack 1000h .data hello db "Hello world!",0 .code ;includelib libucrt.lib ;All this shit is already here if you have a C object file includelib legacy_stdio_definitions.lib ;Except for this. Basically printf, puts etc ;includelib libcmt.lib ;includelib libvcruntime.lib ;Visual Studio exception handling and type checking. Not needed otherwise extrn printf:near ;Extern everything you are gonna use from the c obj files extrn plusTwo:near extrn exit:near public plusOne ;Have to declare it public for the linker to see it. In NASM, it's .globl or global plusOne proc ;Our int plusOne(int) function. pop eax ;Parameters are stored on the stack. add eax, 1 ret ;eax is whatever is returned from functions. Also why you can only return one thing. plusOne endp public main main proc push offset hello call printf push 1 call plusTwo push 0 call exit main endp end ;End of file, not program //bruh.c //#include <stdio.h> Has to be included with "includelib legacy_stdio_definitions.lib" in the asm file for some reason. //int printf(const char* format, ...); extern int plusOne(int); //Extern everything you are gonna use from the asm obj files int plusTwo(int num) { return plusOne(plusOne(num)); //Plus one is defined in the assembly. }