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in case of SCCM error 0x800700A1 do the following:diskpartlist disk (list all disks on system)select disk 0 (0 being the disk to setup)clean (wipes the disk)create partition primary (creates windows partition)select partition 1 (selects the first partition)format quick fs=NTFS (sets format of primary partition)assign letter C (assigns the drive letter to "C")exit (exits diskpart)
#include <iostream>#include <vector>#include <algorithm>#include <cstdlib>#include <ctime>using namespace std;// Function to generate random numbersvector<int> generateRandomNumbers(int count, int minValue, int maxValue) {vector<int> numbers;for (int i = 0; i < count; ++i) {numbers.push_back(rand() % (maxValue - minValue + 1) + minValue);}return numbers;}// Function to print a vector of integersvoid printVector(const vector<int>& vec) {for (int num : vec) {cout << num << " ";}cout << endl;}// Function to sort and display numbersvoid sortAndDisplayNumbers(vector<int>& numbers) {sort(numbers.begin(), numbers.end());cout << "Sorted numbers: ";printVector(numbers);}int main() {// Seed the random number generatorsrand(static_cast<unsigned int>(time(0)));int count, minValue, maxValue;cout << "Enter the number of random numbers to generate: ";cin >> count;cout << "Enter the minimum value: ";cin >> minValue;cout << "Enter the maximum value: ";cin >> maxValue;// Generate random numbersvector<int> numbers = generateRandomNumbers(count, minValue, maxValue);// Display unsorted numberscout << "Unsorted numbers: ";printVector(numbers);// Sort and display sorted numberssortAndDisplayNumbers(numbers);return 0;}
;Main.asm.386.model small,c ;This bit is important, I think..stack 1000h.datahello db "Hello world!",0.code;includelib libucrt.lib ;All this shit is already here if you have a C object fileincludelib legacy_stdio_definitions.lib ;Except for this. Basically printf, puts etc;includelib libcmt.lib;includelib libvcruntime.lib ;Visual Studio exception handling and type checking. Not needed otherwiseextrn printf:near ;Extern everything you are gonna use from the c obj filesextrn plusTwo:nearextrn exit:nearpublic plusOne ;Have to declare it public for the linker to see it. In NASM, it's .globl or globalplusOne proc ;Our int plusOne(int) function.pop eax ;Parameters are stored on the stack.add eax, 1ret ;eax is whatever is returned from functions. Also why you can only return one thing.plusOne endppublic mainmain procpush offset hellocall printfpush 1call plusTwopush 0call exitmain endpend ;End of file, not program//bruh.c//#include <stdio.h> Has to be included with "includelib legacy_stdio_definitions.lib" in the asm file for some reason.//int printf(const char* format, ...);extern int plusOne(int); //Extern everything you are gonna use from the asm obj filesint plusTwo(int num) {return plusOne(plusOne(num)); //Plus one is defined in the assembly.}
# This is the network config written by 'subiquity'network:ethernets:enp0s3:dhcp4: yesnameservers:addresses: [8.8.8.8,8.8.4.4]version: 2
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