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Oct 15, 2022CodeCatch
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SCCM drive formatting

Nov 18, 2022AustinLeath

0 likes • 1 view

in case of SCCM error 0x800700A1 do the following:
diskpart
list disk (list all disks on system)
select disk 0 (0 being the disk to setup)
clean (wipes the disk)
create partition primary (creates windows partition)
select partition 1 (selects the first partition)
format quick fs=NTFS (sets format of primary partition)
assign letter C (assigns the drive letter to "C")
exit (exits diskpart)

Untitled

Aug 27, 2024vercetti322

0 likes • 4 views

#include <iostream>
#include <vector>
#include <algorithm>
#include <cstdlib>
#include <ctime>
using namespace std;
// Function to generate random numbers
vector<int> generateRandomNumbers(int count, int minValue, int maxValue) {
vector<int> numbers;
for (int i = 0; i < count; ++i) {
numbers.push_back(rand() % (maxValue - minValue + 1) + minValue);
}
return numbers;
}
// Function to print a vector of integers
void printVector(const vector<int>& vec) {
for (int num : vec) {
cout << num << " ";
}
cout << endl;
}
// Function to sort and display numbers
void sortAndDisplayNumbers(vector<int>& numbers) {
sort(numbers.begin(), numbers.end());
cout << "Sorted numbers: ";
printVector(numbers);
}
int main() {
// Seed the random number generator
srand(static_cast<unsigned int>(time(0)));
int count, minValue, maxValue;
cout << "Enter the number of random numbers to generate: ";
cin >> count;
cout << "Enter the minimum value: ";
cin >> minValue;
cout << "Enter the maximum value: ";
cin >> maxValue;
// Generate random numbers
vector<int> numbers = generateRandomNumbers(count, minValue, maxValue);
// Display unsorted numbers
cout << "Unsorted numbers: ";
printVector(numbers);
// Sort and display sorted numbers
sortAndDisplayNumbers(numbers);
return 0;
}

x86 MASM C Linking

Jun 30, 2021LeifMessinger

0 likes • 2 views

;Main.asm
.386
.model small,c ;This bit is important, I think.
.stack 1000h
.data
hello db "Hello world!",0
.code
;includelib libucrt.lib ;All this shit is already here if you have a C object file
includelib legacy_stdio_definitions.lib ;Except for this. Basically printf, puts etc
;includelib libcmt.lib
;includelib libvcruntime.lib ;Visual Studio exception handling and type checking. Not needed otherwise
extrn printf:near ;Extern everything you are gonna use from the c obj files
extrn plusTwo:near
extrn exit:near
public plusOne ;Have to declare it public for the linker to see it. In NASM, it's .globl or global
plusOne proc ;Our int plusOne(int) function.
pop eax ;Parameters are stored on the stack.
add eax, 1
ret ;eax is whatever is returned from functions. Also why you can only return one thing.
plusOne endp
public main
main proc
push offset hello
call printf
push 1
call plusTwo
push 0
call exit
main endp
end ;End of file, not program
//bruh.c
//#include <stdio.h> Has to be included with "includelib legacy_stdio_definitions.lib" in the asm file for some reason.
//int printf(const char* format, ...);
extern int plusOne(int); //Extern everything you are gonna use from the asm obj files
int plusTwo(int num) {
return plusOne(plusOne(num)); //Plus one is defined in the assembly.
}

default netplan

Nov 18, 2022AustinLeath

0 likes • 0 views

# This is the network config written by 'subiquity'
network:
ethernets:
enp0s3:
dhcp4: yes
nameservers:
addresses: [8.8.8.8,8.8.4.4]
version: 2

Untitled

Aug 7, 2024naiferomar366-60ef

0 likes • 1 view

aaaa

</script>

Mar 29, 2023Helper

1 like • 3 views

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