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//===============replaceString.c===============#include "replaceString.h"//Normally I'd make a replaceStringMalloc to return a malloced string or a replaceStringMut to change the original string, but I'm not satisfied with those function names so it's best just to do to = (char*)malloc(replaceStringLength(from, replace, replacement)); replaceString(to, from, replace, replacement);//If this was c++, I'd have no problem just overloading replaceString//Returns the length of the resulting string (minus the null char)size_t replaceStringLength(const char* from, const char* replace, const char* replacement){size_t fromLength = strlen(from);size_t replaceLength = strlen(replace);size_t replacementLength = strlen(replacement);size_t fromEndIt = 0;size_t toLength = 0;while(fromEndIt < fromLength){int replaceIt = 0;while(replaceIt < replaceLength && (fromEndIt+replaceIt) < fromLength && from[fromEndIt + replaceIt] == replace[replaceIt]){++replaceIt;}if(replaceIt == replaceLength){//Update from buffer iterator positionstoLength += (fromEndIt + replacementLength);from += (fromEndIt + replaceLength);fromEndIt = 0;continue;}++fromEndIt;}toLength += fromEndIt;return toLength;}//Baller replaceString by Leif Messinger//Needs null terminated from, replace, and replacement strings as well as a large block of memory to store the result.void replaceString(char* to, const char* from, const char* replace, const char* replacement){size_t fromLength = strlen(from);size_t replaceLength = strlen(replace);size_t replacementLength = strlen(replacement);size_t fromEndIt = 0;while(fromEndIt < fromLength){int replaceIt = 0;while(replaceIt < replaceLength && (fromEndIt+replaceIt) < fromLength && from[fromEndIt + replaceIt] == replace[replaceIt]){++replaceIt;}if(replaceIt == replaceLength){//Copy the string before the matched bitmemcpyToAndShiftPointers(to, from, fromEndIt);//Copy the replacement toomemcpyToAndShiftPointer(to, replacement, replacementLength);//Update from buffer iterator positionsfrom += replaceLength;fromEndIt = 0;continue; //I don't want this thing to get incremented again}++fromEndIt;}//Copy the rest of the unmatched stringmemcpyToAndShiftPointer(to, from, fromEndIt);to[0] = '\0'; //Should work}//===============replaceString.h===============#ifndef REPLACE_STRING_H#define REPLACE_STRING_H#include <string.h>#define memcpyToAndShiftPointer(to,from,n); memcpy((to),(from),(n)); (to) += (n);#define memcpyToAndShiftPointers(to,from,n); memcpy((to),(from),(n)); (to) += (n); (from) += n;//Normally I'd make a replaceStringMalloc to return a malloced string or a replaceStringMut to change the original string, but I'm not satisfied with those function names so it's best just to do to = (char*)malloc(replaceStringLength(from, replace, replacement)); replaceString(to, from, replace, replacement);//If this was c++, I'd have no problem just overloading replaceString//Returns the length of the resulting string (minus the null char)size_t replaceStringLength(const char* from, const char* replace, const char* replacement);//Baller replaceString by Leif Messinger//Needs null terminated from, replace, and replacement strings as well as a large block of memory to store the result.void replaceString(char* to, const char* from, const char* replace, const char* replacement);#endif//===============replaceStringMain.c===============#include <stdio.h>#include <stdlib.h>#include "replaceString.h"#define BUFFER_SIZE (1<<21) //About a mebibyte//There could be matches between buffers, so make sure the buffer size you set it to is good enough for your application. Basically as big as your input.//Replaces strings from sdtin, then outputs it to stdout//./a.out [[replace], [replacement]]...int main(int argc, char** argv){char* buffer1 = (char*) malloc(BUFFER_SIZE);char* buffer2 = (char*) malloc(BUFFER_SIZE);if(buffer1 == NULL || buffer2 == NULL){perror("You need a couple MBs of ram my boy");return 1;}while(!feof(stdin)){fread(buffer1, BUFFER_SIZE, 1, stdin);char* activeBuffer = buffer1;char* inactiveBuffer = buffer2;char* tmp;for(size_t i = 1; (i + 1) < argc; i += 2){//puts(activeBuffer);replaceString(inactiveBuffer, activeBuffer, argv[i], argv[i+1]);//Swap bufferstmp = activeBuffer;activeBuffer = inactiveBuffer;inactiveBuffer = tmp;}fputs(activeBuffer, stdout);}free(buffer1);free(buffer2);return 0;}
//Leif Messingerconst int BUZZER_PIN = 8;const int BUTTON_PIN = 2;const int BUTTON_PINMODE = INPUT_PULLUP;#define DEBOUNCE_DELAY 50class Button{private:short buttonPin;bool buttonState;bool lastButtonState;int lastDebounceTime;public:Button(short buttonPin): buttonState(HIGH), lastButtonState(LOW), lastDebounceTime(millis()){this->buttonPin = buttonPin;}bool checkForPress(const bool desiredState){ //Returns true if button pressedbool reading = (bool)digitalRead(buttonPin);// check to see if you just pressed the button// (i.e. the input went from LOW to HIGH), and you've waited long enough// since the last press to ignore any noise:// If the switch changed, due to noise or pressing:if (reading != lastButtonState) {// reset the debouncing timerlastDebounceTime = millis();}else if ((millis() - lastDebounceTime) > DEBOUNCE_DELAY) {// whatever the reading is at, it's been there for longer than the debounce// delay, so take it as the actual current state:// if the button state has changed:if (reading != buttonState) {buttonState = reading;// only toggle the LED if the new button state is HIGHif (buttonState == desiredState) {return true;}}}// save the reading. Next time through the loop, it'll be the lastButtonState:lastButtonState = reading;return false;}void waitForPress(const bool desiredState){while(!checkForPress(desiredState));}};class Note{public:short frequency; //Short max is ~ 30k, so way higher than you can hearshort lag; //Also 30k ms is 30 secondsfloat sustainPercentage;};const short normalBeatLength = 500;const short wholeNote = 4*normalBeatLength;const short halfNote = 2*normalBeatLength;const short dottedQuarterNote = normalBeatLength + (normalBeatLength / 2);const short quarterNote = normalBeatLength;const short dottedEighthNote = ((3 * normalBeatLength) / 4);const short eighthNote = normalBeatLength/ 2;const short sixteenthNote = normalBeatLength / 4;const float normalSustainLength = .25;void beep(const Note& note){ //It might go terribly wrong if you try to beep two tones at the same time.tone(BUZZER_PIN, note.frequency);delay(note.lag * note.sustainPercentage);noTone(BUZZER_PIN);delay(note.lag * (1.0 - note.sustainPercentage));}Note song[] = {{(int)523.25, halfNote, normalSustainLength},{(int)392, eighthNote, normalSustainLength},{(int)523.25, quarterNote, normalSustainLength},{(int)392, dottedEighthNote, normalSustainLength},{(int)440.00, sixteenthNote, normalSustainLength},{(int)493.88, quarterNote, normalSustainLength},{(int)329.63, eighthNote, normalSustainLength},{(int)329.63, eighthNote, normalSustainLength},{(int)440.00, quarterNote, normalSustainLength},{(int)392, dottedEighthNote, normalSustainLength},{(int)349.23, sixteenthNote, normalSustainLength},{(int)392, quarterNote, normalSustainLength},{(int)261.63, dottedEighthNote, normalSustainLength},{(int)261.63, sixteenthNote, normalSustainLength},{(int)293.66, quarterNote, normalSustainLength},{(int)293.66, dottedEighthNote, normalSustainLength},{(int)329.63, sixteenthNote, normalSustainLength},{(int)349.23, quarterNote, normalSustainLength},{(int)349.23, dottedEighthNote, normalSustainLength},{(int)392.00, sixteenthNote, normalSustainLength},{(int)440.00, quarterNote, normalSustainLength},{(int)493.88, eighthNote, normalSustainLength},{(int)523.25, eighthNote, normalSustainLength},{(int)587.33, dottedQuarterNote, normalSustainLength},{(int)392, eighthNote, normalSustainLength},{(int)659.25, quarterNote, normalSustainLength},{(int)587.33, dottedEighthNote, normalSustainLength},{(int)523.25, sixteenthNote, normalSustainLength},{(int)587.33, quarterNote, normalSustainLength},{(int)493.88, eighthNote, normalSustainLength},{(int)392, eighthNote, normalSustainLength},{(int)523.25, quarterNote, normalSustainLength},{(int)493.88, dottedEighthNote, normalSustainLength},{(int)440.00, sixteenthNote, normalSustainLength},{(int)493.88, quarterNote, normalSustainLength},{(int)329.63, eighthNote, normalSustainLength},{(int)329.63, eighthNote, normalSustainLength},{(int)440.00, quarterNote, normalSustainLength},{(int)392, dottedEighthNote, normalSustainLength},{(int)349.23, sixteenthNote, normalSustainLength},{(int)392, quarterNote, normalSustainLength},{(int)261.63, dottedEighthNote, normalSustainLength},{(int)261.63, sixteenthNote, normalSustainLength},{(int)523.25, quarterNote, normalSustainLength},{(int)493.88, dottedEighthNote, normalSustainLength},{(int)440.00, sixteenthNote, normalSustainLength},{(int)392.00, halfNote, normalSustainLength * .5},};size_t songLength = (sizeof(song) / sizeof(Note));void playSong(){for(size_t pos = 0; pos < songLength; ++pos){const Note& bruh = song[pos];beep(bruh);}}void setup() {const int BUZZER_PIN = 8;pinMode(BUZZER_PIN, OUTPUT);pinMode(BUTTON_PIN, BUTTON_PINMODE);playSong();}Button button(BUTTON_PIN);void loop() {button.waitForPress(LOW);// read the state of the switch into a local variable:playSong();}
// Server side implementation of UDP client-server model#include <stdio.h>#include <stdlib.h>#include <unistd.h>#include <string.h>#include <sys/types.h>#include <sys/socket.h>#include <arpa/inet.h>#include <netinet/in.h>#define PORT 8008#define MAXLINE 1024// Driver codeint main(){int sockfd;char buffer[MAXLINE];char *hello = "Hello from server";struct sockaddr_in servaddr, cliaddr;// Creating socket file descriptorif ( (sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {perror("socket creation failed");exit(EXIT_FAILURE);}memset(&servaddr, 0, sizeof(servaddr));memset(&cliaddr, 0, sizeof(cliaddr));// Filling server informationservaddr.sin_family = AF_INET; // IPv4servaddr.sin_addr.s_addr = INADDR_ANY;servaddr.sin_port = htons(PORT);// Bind the socket with the server addressif ( bind(sockfd, (const struct sockaddr *)&servaddr, sizeof(servaddr)) < 0 ){perror("bind failed");exit(EXIT_FAILURE);}int len, n;len = sizeof(cliaddr); //len is value/resultn = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL, ( struct sockaddr *) &cliaddr, &len);buffer[n] = '\0';printf("Client : %s\n", buffer);sendto(sockfd, (const char *)hello, strlen(hello), MSG_CONFIRM, (const struct sockaddr *) &cliaddr, len);printf("Hello message sent.\n");return 0;}
// compile: gcc socketTCPServer.c -o socketTCPServer.out// usage : ./socketTCPServer.out port// Server#include <sys/socket.h>#include <netinet/in.h>#include <arpa/inet.h>#include <stdio.h>#include <stdlib.h>#include <unistd.h>#include <errno.h>#include <string.h>#include <sys/types.h>int main(int argc, char *argv[]){int listenfd = 0, connfd = 0, cli_size, portno;struct sockaddr_in serv_addr, cli_addr;char sendBuff[1025];if((listenfd = socket(AF_INET, SOCK_STREAM, 0)) == -1){printf("socket error\n");exit(EXIT_FAILURE);}memset(&serv_addr, '0', sizeof(serv_addr));memset(sendBuff, '0', sizeof(sendBuff));serv_addr.sin_family = AF_INET;serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);portno = atoi(argv[1]);serv_addr.sin_port = htons(portno);const int on = 1;setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));if(bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) == -1){printf("bind error\n");exit(EXIT_FAILURE);}if(listen(listenfd, 5) == -1){printf("listen error\n");exit(EXIT_FAILURE);}while(1){cli_size = sizeof(cli_addr);if((connfd = accept(listenfd, (struct sockaddr*)&cli_addr, &cli_size)) == -1){printf("accept error\n");exit(EXIT_FAILURE);}strcpy(sendBuff, "Server Message: SUCCESS\n");write(connfd, sendBuff, strlen(sendBuff));close(connfd);sleep(1);}return 0;}
// Client side implementation of UDP client-server model#include <stdio.h>#include <stdlib.h>#include <unistd.h>#include <string.h>#include <sys/types.h>#include <sys/socket.h>#include <arpa/inet.h>#include <netinet/in.h>#define PORT 8008#define MAXLINE 1024// Driver codeint main() {char buffer[MAXLINE];struct sockaddr_in servaddr;// Creating socket file descriptorint sockfd = socket(AF_INET, SOCK_DGRAM, 0);if ( sockfd < 0 ) {perror("socket creation failed");exit(EXIT_FAILURE);}struct timeval timeout;timeout.tv_sec = 1; //Wait 1 secondtimeout.tv_usec = 0;if (setsockopt (sockfd, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof timeout) < 0) perror("setsockopt failed\n");if (setsockopt (sockfd, SOL_SOCKET, SO_SNDTIMEO, &timeout, sizeof timeout) < 0) perror("setsockopt failed\n");memset(&servaddr, 0, sizeof(servaddr));// Filling server informationservaddr.sin_family = AF_INET;servaddr.sin_port = htons(PORT);servaddr.sin_addr.s_addr = inet_addr("192.168.4.65");for(int i = 0; i < 10; ++i){char* message = "PING";int sendStatus = sendto(sockfd, (const char *)message, strlen(message), MSG_CONFIRM, (const struct sockaddr *) &servaddr, sizeof(servaddr));if(sendStatus >= 0){printf("Sent PING\n");}else{printf("Send failed\n");continue;}int len = sizeof(struct sockaddr_in);int bytesRecieved = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL, (struct sockaddr *) &servaddr, &len); //We can reuse servaddr because the port the server sends messages from is the same one we send toif(bytesRecieved >= 0){buffer[bytesRecieved] = '\0';printf("Recieved %s\n", buffer);}else{printf("Recieved nothing: Packet Dropped\n", buffer);}}close(sockfd);return 0;}
// The following code is the fast inverse square root implementation from Quake III Arena// this code has been stripped of C preprocessor directives, but includes the exact original comment textfloat Q_rsqrt( float number ){long i;float x2, y;const float threehalfs = 1.5F;x2 = number * 0.5F;y = number;i = * ( long * ) &y; // evil floating point bit level hackingi = 0x5f3759df - ( i >> 1 ); // what the fuck?y = * ( float * ) &i;y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removedreturn y;}