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socketTCPClient.c

Aug 5, 2023LeifMessinger
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Arduino Sound Demo

Jan 4, 2022LeifMessinger

0 likes • 1 view

//Leif Messinger
const int BUZZER_PIN = 8;
const int BUTTON_PIN = 2;
const int BUTTON_PINMODE = INPUT_PULLUP;
#define DEBOUNCE_DELAY 50
class Button{
private:
short buttonPin;
bool buttonState;
bool lastButtonState;
int lastDebounceTime;
public:
Button(short buttonPin): buttonState(HIGH), lastButtonState(LOW), lastDebounceTime(millis()){
this->buttonPin = buttonPin;
}
bool checkForPress(const bool desiredState){ //Returns true if button pressed
bool reading = (bool)digitalRead(buttonPin);
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited long enough
// since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonState) {
// reset the debouncing timer
lastDebounceTime = millis();
}else if ((millis() - lastDebounceTime) > DEBOUNCE_DELAY) {
// whatever the reading is at, it's been there for longer than the debounce
// delay, so take it as the actual current state:
// if the button state has changed:
if (reading != buttonState) {
buttonState = reading;
// only toggle the LED if the new button state is HIGH
if (buttonState == desiredState) {
return true;
}
}
}
// save the reading. Next time through the loop, it'll be the lastButtonState:
lastButtonState = reading;
return false;
}
void waitForPress(const bool desiredState){
while(!checkForPress(desiredState));
}
};
class Note{
public:
short frequency; //Short max is ~ 30k, so way higher than you can hear
short lag; //Also 30k ms is 30 seconds
float sustainPercentage;
};
const short normalBeatLength = 500;
const short wholeNote = 4*normalBeatLength;
const short halfNote = 2*normalBeatLength;
const short dottedQuarterNote = normalBeatLength + (normalBeatLength / 2);
const short quarterNote = normalBeatLength;
const short dottedEighthNote = ((3 * normalBeatLength) / 4);
const short eighthNote = normalBeatLength/ 2;
const short sixteenthNote = normalBeatLength / 4;
const float normalSustainLength = .25;
void beep(const Note& note){ //It might go terribly wrong if you try to beep two tones at the same time.
tone(BUZZER_PIN, note.frequency);
delay(note.lag * note.sustainPercentage);
noTone(BUZZER_PIN);
delay(note.lag * (1.0 - note.sustainPercentage));
}
Note song[] = {
{(int)523.25, halfNote, normalSustainLength},
{(int)392, eighthNote, normalSustainLength},
{(int)523.25, quarterNote, normalSustainLength},
{(int)392, dottedEighthNote, normalSustainLength},
{(int)440.00, sixteenthNote, normalSustainLength},
{(int)493.88, quarterNote, normalSustainLength},
{(int)329.63, eighthNote, normalSustainLength},
{(int)329.63, eighthNote, normalSustainLength},
{(int)440.00, quarterNote, normalSustainLength},
{(int)392, dottedEighthNote, normalSustainLength},
{(int)349.23, sixteenthNote, normalSustainLength},
{(int)392, quarterNote, normalSustainLength},
{(int)261.63, dottedEighthNote, normalSustainLength},
{(int)261.63, sixteenthNote, normalSustainLength},
{(int)293.66, quarterNote, normalSustainLength},
{(int)293.66, dottedEighthNote, normalSustainLength},
{(int)329.63, sixteenthNote, normalSustainLength},
{(int)349.23, quarterNote, normalSustainLength},
{(int)349.23, dottedEighthNote, normalSustainLength},
{(int)392.00, sixteenthNote, normalSustainLength},
{(int)440.00, quarterNote, normalSustainLength},
{(int)493.88, eighthNote, normalSustainLength},
{(int)523.25, eighthNote, normalSustainLength},
{(int)587.33, dottedQuarterNote, normalSustainLength},
{(int)392, eighthNote, normalSustainLength},
{(int)659.25, quarterNote, normalSustainLength},
{(int)587.33, dottedEighthNote, normalSustainLength},
{(int)523.25, sixteenthNote, normalSustainLength},
{(int)587.33, quarterNote, normalSustainLength},
{(int)493.88, eighthNote, normalSustainLength},
{(int)392, eighthNote, normalSustainLength},
{(int)523.25, quarterNote, normalSustainLength},
{(int)493.88, dottedEighthNote, normalSustainLength},
{(int)440.00, sixteenthNote, normalSustainLength},
{(int)493.88, quarterNote, normalSustainLength},
{(int)329.63, eighthNote, normalSustainLength},
{(int)329.63, eighthNote, normalSustainLength},
{(int)440.00, quarterNote, normalSustainLength},
{(int)392, dottedEighthNote, normalSustainLength},
{(int)349.23, sixteenthNote, normalSustainLength},
{(int)392, quarterNote, normalSustainLength},
{(int)261.63, dottedEighthNote, normalSustainLength},
{(int)261.63, sixteenthNote, normalSustainLength},
{(int)523.25, quarterNote, normalSustainLength},
{(int)493.88, dottedEighthNote, normalSustainLength},
{(int)440.00, sixteenthNote, normalSustainLength},
{(int)392.00, halfNote, normalSustainLength * .5},
};
size_t songLength = (sizeof(song) / sizeof(Note));
void playSong(){
for(size_t pos = 0; pos < songLength; ++pos){
const Note& bruh = song[pos];
beep(bruh);
}
}
void setup() {
const int BUZZER_PIN = 8;
pinMode(BUZZER_PIN, OUTPUT);
pinMode(BUTTON_PIN, BUTTON_PINMODE);
playSong();
}
Button button(BUTTON_PIN);
void loop() {
button.waitForPress(LOW);
// read the state of the switch into a local variable:
playSong();
}

Fast inverse square root

Nov 19, 2022CodeCatch

0 likes • 0 views

// The following code is the fast inverse square root implementation from Quake III Arena
// this code has been stripped of C preprocessor directives, but includes the exact original comment text
float Q_rsqrt( float number )
{
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // what the fuck?
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
return y;
}

socketTCPServer.c

Aug 5, 2023LeifMessinger

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// compile: gcc socketTCPServer.c -o socketTCPServer.out
// usage : ./socketTCPServer.out port
// Server
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
int main(int argc, char *argv[]){
int listenfd = 0, connfd = 0, cli_size, portno;
struct sockaddr_in serv_addr, cli_addr;
char sendBuff[1025];
if((listenfd = socket(AF_INET, SOCK_STREAM, 0)) == -1){
printf("socket error\n");
exit(EXIT_FAILURE);
}
memset(&serv_addr, '0', sizeof(serv_addr));
memset(sendBuff, '0', sizeof(sendBuff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
portno = atoi(argv[1]);
serv_addr.sin_port = htons(portno);
const int on = 1;
setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
if(bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) == -1){
printf("bind error\n");
exit(EXIT_FAILURE);
}
if(listen(listenfd, 5) == -1){
printf("listen error\n");
exit(EXIT_FAILURE);
}
while(1){
cli_size = sizeof(cli_addr);
if((connfd = accept(listenfd, (struct sockaddr*)&cli_addr, &cli_size)) == -1){
printf("accept error\n");
exit(EXIT_FAILURE);
}
strcpy(sendBuff, "Server Message: SUCCESS\n");
write(connfd, sendBuff, strlen(sendBuff));
close(connfd);
sleep(1);
}
return 0;
}

Heavy Coin

Oct 4, 2023AustinLeath

0 likes • 3 views

#include <stdio.h>
#include <stdlib.h>
// give an array of identical coins (ints), represented by 1's and one 2
// we can find the heavy coin (2) by summing the contents of the thirds
int sum_subarr(int arr[], int l, int r){
int sum = 0;
for(int i = l; i <= r; i++)
{
sum += arr[i];
}
return sum;
}
int heavy_coin(int arr[], int l, int r){
if(r == l)
{
return r;
}
int midl = l + (r - l)/3;
int midr = r - (r - l)/3;
int lw = sum_subarr(arr, l, midl);
int mw = sum_subarr(arr, midl + 1, midr);
if ( lw > mw )
{
return heavy_coin(arr, l, midl);
}
else if ( lw < mw )
{
return heavy_coin(arr, midl + 1, midr);
}
else
{
return heavy_coin(arr, midr + 1, r);
}
}
int main(int argc, char *argv[])
{
int arr[] = {1,1,1,1,2,1,1,1,1};
int l = 0;
int r = 8;
int res = -1;
res = heavy_coin(arr, l, r);
printf("Hevy coin is at index: %d\n", res);
return EXIT_SUCCESS;
}

inner fork() variables

Nov 19, 2022CodeCatch

0 likes • 2 views

#include <stdio.h>
#include <sys/types.h>
#include <unistd.h>
int glbvar = 6;
int main() {
int locvar = 88;
pid_t pid;
printf("Before fork()\n");
if ((pid = fork()) == 0) {
/* child */
glbvar++;
locvar++;
} else if (pid > 0) {
/* parent */
sleep(2);
} else
perror("fork error");
printf("pid=%d, glbvar=%d, locvar=%d\n", getpid(), glbvar, locvar);
return 0;
} /* end main */

fork() example

Nov 19, 2022CodeCatch

0 likes • 2 views

#include <stdio.h>
#include <sys/types.h>
#include <unistd.h>
int main() {
pid_t pid; /* could be int */
int i;
pid = fork();
printf("PID=%d\n", pid);
if (pid > 0) {
/* parent */
for (i = 0; i < 10; i++)
printf("\t\t\tPARENT %d\n", i);
} else {
/* child */
for (i = 0; i < 10; i++)
printf("CHILD %d\n", i);
}
return 0;
}