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// Client side implementation of UDP client-server model
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>

#define PORT 8008
#define MAXLINE 1024

// Driver code
int main() {
        char buffer[MAXLINE];
        struct sockaddr_in servaddr;

        // Creating socket file descriptor

        int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
        if ( sockfd < 0 ) {
                perror("socket creation failed");
                exit(EXIT_FAILURE);
        }

        struct timeval timeout;
        timeout.tv_sec = 1; //Wait 1 second
        timeout.tv_usec = 0;

        if (setsockopt (sockfd, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof timeout) < 0) perror("setsockopt failed\n");

        if (setsockopt (sockfd, SOL_SOCKET, SO_SNDTIMEO, &timeout, sizeof timeout) < 0) perror("setsockopt failed\n");

        memset(&servaddr, 0, sizeof(servaddr));

        // Filling server information
        servaddr.sin_family = AF_INET;
        servaddr.sin_port = htons(PORT);
        servaddr.sin_addr.s_addr = inet_addr("192.168.4.65");

        for(int i = 0; i < 10; ++i){
                char* message = "PING";
                int sendStatus = sendto(sockfd, (const char *)message, strlen(message), MSG_CONFIRM, (const struct sockaddr *) &servaddr, sizeof(servaddr));
                if(sendStatus >= 0){
                        printf("Sent PING\n");
                }else{
                        printf("Send failed\n");
                        continue;
                }

                int len = sizeof(struct sockaddr_in);
                int bytesRecieved = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL, (struct sockaddr *) &servaddr, &len); //We can reuse servaddr because the port the server sends messages from is the same one we send to
                if(bytesRecieved >= 0){
                        buffer[bytesRecieved] = '\0';
                        printf("Recieved %s\n", buffer);
                }else{
                        printf("Recieved nothing: Packet Dropped\n", buffer);
                }
        }

        close(sockfd);

        return 0;
}
//Leif Messinger
const int BUZZER_PIN = 8;
const int BUTTON_PIN = 2;
const int BUTTON_PINMODE = INPUT_PULLUP;
#define DEBOUNCE_DELAY 50
class Button{
	private:
	short buttonPin;
	bool buttonState;
	bool lastButtonState;
	int lastDebounceTime;
	public:
	Button(short buttonPin): buttonState(HIGH), lastButtonState(LOW), lastDebounceTime(millis()){
	this->buttonPin = buttonPin;
	}
	bool checkForPress(const bool desiredState){ //Returns true if button pressed
	bool reading = (bool)digitalRead(buttonPin);
	
	// check to see if you just pressed the button
	// (i.e. the input went from LOW to HIGH), and you've waited long enough
	// since the last press to ignore any noise:
	
	// If the switch changed, due to noise or pressing:
	if (reading != lastButtonState) {
	// reset the debouncing timer
	lastDebounceTime = millis();
	}else if ((millis() - lastDebounceTime) > DEBOUNCE_DELAY) {
	// whatever the reading is at, it's been there for longer than the debounce
	// delay, so take it as the actual current state:
	
	// if the button state has changed:
	if (reading != buttonState) {
	buttonState = reading;
	
	// only toggle the LED if the new button state is HIGH
	if (buttonState == desiredState) {
	return true;
	}
	}
	}
	
	// save the reading. Next time through the loop, it'll be the lastButtonState:
	lastButtonState = reading;
	return false;
	}
	void waitForPress(const bool desiredState){
	while(!checkForPress(desiredState));
	}
};

class Note{
	public:
	short frequency; //Short max is ~ 30k, so way higher than you can hear
	short lag; //Also 30k ms is 30 seconds
	float sustainPercentage;
};
const short normalBeatLength = 500;
const short wholeNote = 4*normalBeatLength;
const short halfNote = 2*normalBeatLength;
const short dottedQuarterNote = normalBeatLength + (normalBeatLength / 2);
const short quarterNote = normalBeatLength;
const short dottedEighthNote = ((3 * normalBeatLength) / 4);
const short eighthNote = normalBeatLength/ 2;
const short sixteenthNote = normalBeatLength / 4;
const float normalSustainLength = .25;

void beep(const Note& note){ //It might go terribly wrong if you try to beep two tones at the same time.
	tone(BUZZER_PIN, note.frequency);
	delay(note.lag * note.sustainPercentage);
	noTone(BUZZER_PIN);
	delay(note.lag * (1.0 - note.sustainPercentage));
}

Note song[] = {
	{(int)523.25, halfNote, normalSustainLength},
	{(int)392, eighthNote, normalSustainLength},
	{(int)523.25, quarterNote, normalSustainLength},
	{(int)392, dottedEighthNote, normalSustainLength},
	{(int)440.00, sixteenthNote, normalSustainLength},
	{(int)493.88, quarterNote, normalSustainLength},
	{(int)329.63, eighthNote, normalSustainLength},
	{(int)329.63, eighthNote, normalSustainLength},
	{(int)440.00, quarterNote, normalSustainLength},
	{(int)392, dottedEighthNote, normalSustainLength},
	{(int)349.23, sixteenthNote, normalSustainLength},
	{(int)392, quarterNote, normalSustainLength},
	{(int)261.63, dottedEighthNote, normalSustainLength},
	{(int)261.63, sixteenthNote, normalSustainLength},
	{(int)293.66, quarterNote, normalSustainLength},
	{(int)293.66, dottedEighthNote, normalSustainLength},
	{(int)329.63, sixteenthNote, normalSustainLength},
	{(int)349.23, quarterNote, normalSustainLength},
	{(int)349.23, dottedEighthNote, normalSustainLength},
	{(int)392.00, sixteenthNote, normalSustainLength},
	{(int)440.00, quarterNote, normalSustainLength},
	{(int)493.88, eighthNote, normalSustainLength},
	{(int)523.25, eighthNote, normalSustainLength},
	{(int)587.33, dottedQuarterNote, normalSustainLength},
	{(int)392, eighthNote, normalSustainLength},
	{(int)659.25, quarterNote, normalSustainLength},
	{(int)587.33, dottedEighthNote, normalSustainLength},
	{(int)523.25, sixteenthNote, normalSustainLength},
	{(int)587.33, quarterNote, normalSustainLength},
	{(int)493.88, eighthNote, normalSustainLength},
	{(int)392, eighthNote, normalSustainLength},
	{(int)523.25, quarterNote, normalSustainLength},
	{(int)493.88, dottedEighthNote, normalSustainLength},
	{(int)440.00, sixteenthNote, normalSustainLength},
	{(int)493.88, quarterNote, normalSustainLength},
	{(int)329.63, eighthNote, normalSustainLength},
	{(int)329.63, eighthNote, normalSustainLength},
	{(int)440.00, quarterNote, normalSustainLength},
	{(int)392, dottedEighthNote, normalSustainLength},
	{(int)349.23, sixteenthNote, normalSustainLength},
	{(int)392, quarterNote, normalSustainLength},
	{(int)261.63, dottedEighthNote, normalSustainLength},
	{(int)261.63, sixteenthNote, normalSustainLength},
	{(int)523.25, quarterNote, normalSustainLength},
	{(int)493.88, dottedEighthNote, normalSustainLength},
	{(int)440.00, sixteenthNote, normalSustainLength},
	{(int)392.00, halfNote, normalSustainLength * .5},
};
size_t songLength = (sizeof(song) / sizeof(Note));

void playSong(){
	for(size_t pos = 0; pos < songLength; ++pos){
	const Note& bruh = song[pos];
	beep(bruh);
	}
}

void setup() {
	const int BUZZER_PIN = 8;
	pinMode(BUZZER_PIN, OUTPUT);
	pinMode(BUTTON_PIN, BUTTON_PINMODE);
	playSong();
}

Button button(BUTTON_PIN);
void loop() {
	button.waitForPress(LOW);
	// read the state of the switch into a local variable:
	playSong();
}