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# This is the network config written by 'subiquity'network:ethernets:enp0s3:dhcp4: yesnameservers:addresses: [8.8.8.8,8.8.4.4]version: 2
##README: Rename file to "data" (no extension) and delete this line4 4.555 5.706 6.807 7.958 9.109 10.2010 11.3511 12.5012 13.6013 14.7514 15.9015 1716 18.1517 19.3018 20.4019 21.5520 22.7021 23.8022 24.9523 26.1024 27.2525 27.8026 28.9527 30.1028 31.2029 32.3530 33.5035 39.1540 44.8045 50.5050 55.6060 6770 78.3075 83.4580 89.1090 100.45100 111.25125 139150 166.85200 222.50
console/log
{"bindAddress": "","bindPort": 2001,"publicAddress": "","publicPort": 2001,"a2s": {"address": "172.16.1.80","port": 17777},"rcon": {"address": "172.16.1.80","port": 19999,"password": "fobarma1234!","permission": "admin","blacklist": [],"whitelist": []},"game": {"name": "[NA1] FOB Arma | Hardcore Rostov Conflict | fobarma.com","password": "","passwordAdmin": "fobarma1234!","admins": ["76561198054239558","76561198097176793","76561198968225358","76561198073098171"],"scenarioId": "{00AFE153F5925E71}Missions/RostovConflict.conf","maxPlayers": 128,"visible": true,"crossPlatform": true,"gameProperties": {"serverMaxViewDistance": 1600,"serverMinGrassDistance": 100,"networkViewDistance": 1500,"disableThirdPerson": true,"fastValidation": true,"battlEye": true,"VONDisableUI": false,"VONDisableDirectSpeechUI": false,"VONCanTransmitCrossFaction": false},"mods": [{"modId": "606B4278950F623C","name": "ROSTOV - SCENARIOS","version": "1.0.1"},{"modId": "5E172C6CAD10FBFC","name": "ROSTOV OBLAST","version": "1.0.1"},{"modId": "5AAAC70D754245DD","name": "Server Admin Tools","version": "1.0.62"},{"modId": "595F2BF2F44836FB","name": "RHS - Status Quo","version": "0.10.4075"},{"modId": "645468B7696B4959","name": "RHStoVanillaArsenals","version": "1.0.0"},{"modId": "62E76AB6CC8DFD39","name": "RHS Extra Camo Pack","version": "1.0.8"},{"modId": "5E389BB9F58B79A6","name": "SpaceCore","version": "1.2.38"},{"modId": "5F2D346C916B6FCC","name": "BLEEDING FROM WHERE DAMNIT","version": "1.0.1"},{"modId": "5F0289EB493E9977","name": "Team Balancer","version": "1.0.0"},{"modId": "606B100247F5C709","name": "Bacon Loadout Editor","version": "1.2.26"},{"modId": "5964E0B3BB7410CE","name": "Game Master Enhanced","version": "1.3.2"},{"modId": "5994AD5A9F33BE57","name": "Game Master FX","version": "1.0.94"},{"modId": "622B1027A8796320","name": "GMFX artillery expansion","version": "1.0.3"},{"modId": "5F2944B7474F043F","name": "Disable Game Master Budgets","version": "1.0.1"},{"modId": "5C73156675E11A0F","name": "GM Persistent Loadouts","version": "1.0.18"},{"modId": "613D4634CBB276B2","name": "Disable Arma Vision","version": "2.0.0"},{"modId": "62E0B4EB51FCE050","name": "Keep Map Markers on Disconnect","version": "0.1.0"},{"name": "Player Map Markers","version": "1.1.2","modId": "5E92F5A4A1B75A75"},{"modId": "5965550F24A0C152","name": "Where Am I","version": "1.1.0"},{"modId": "6088A3044B7ECBFD","name": "Keep Gun When Uncon","version": "1.0.1"},{"modId": "62FCEB51DF8527B6","name": "Improved Blood Effect","version": "1.2.10"},{"name": "Bacon Suppressors","version": "1.2.7","modId": "5AB301290317994A"},{"name": "RIS Laser Attachments","version": "1.0.79","modId": "5ABD0CB57F7E9EB1"},{"modId": "60EF191B900214C5","name": "Single Slot for primary weapon","version": "1.0.1"},{"modId": "60DCBC196B6C9667","name": "More Damage","version": "1.0.3"},{"modId": "6445046A364DE86D","name": "War Tapes 3.0 Everon Clashes","version": "1.0.1"},{"modId": "614627BACB991914","name": "Prefab Optimizations - Core","version": "0.3.1"},{"modId": "611773E9DBCA20AC","name": "Prefab Optimizations","version": "1.0.1"},{"modId": "6148E5A6D60AA2BA","name": "Prefab Optimizations - Glass","version": "0.2.6"},{"modId": "5D071A427403AB2C","name": "Chat Message Roles","version": "1.0.11"},{"modId": "61B503ED3E717226","name": "SpawnLoadout_NoArsenal","version": "0.1.0"},{"modId": "61AAD18DFE866001","name": "Supply Truck Radio","version": "1.0.3"},{"modId": "5C9758250C8C56F1","name": "Bon Action Animations","version": "0.0.36"},{"modId": "64674443E6874E2F","name": "SH sound config","version": "1.0.7"},{"name": "Change Teams","version": "1.0.1","modId": "5E2B79A65B0B6362"},{"modId": "646E249764095363","name": "T.A.O RHS COMPATIBILITY","version": "1.0.1"},{"modId": "61ECB5EFAA346151","name": "TacticalAnimationOverhaul TEST","version": "2.0.57"},{"modId": "62B0CDBBC9E0D43B","name": "Fog of War","version": "1.0.0"},{"modId": "613B4DD4A91CA144","name": "LM SUPPRESSION","version": "1.2.2"},{"modId": "5B0D1E4380971EBD","name": "COALITION Squad Interface","version": "1.6.13"},{"modId": "5F0913BAAC69ABF5","name": "Garbage Collector Patch","version": "1.1.2"},{"modId": "620A15433CA8D688","name": "WeakerWalls","version": "1.0.0"},{"modId": "62113AA293414DB9","name": "Bandage Patch","version": "1.0.4"},{"modId": "64715AAA95B1297B","name": "Enhanced Ammo","version": "1.0.2"},{"modId": "60C4CE4888FF4621","name": "ACE Core","version": "1.2.1"},{"modId": "60C4C12DAE90727B","name": "ACE Medical","version": "1.2.0"},{"modId": "611CB1D409001EB0","name": "ACE Magazine Repack","version": "1.2.0"},{"modId": "5DBD560C5148E1DA","name": "ACE Carrying","version": "1.2.0"},{"modId": "6214CEA5DA92BFF3","name": "ACE Medical Prototypes","version": "0.1.10"},{"modId": "64677CE8B68C9599","name": "ACE Medical Quick Slots","version": "0.0.10"},{"modId": "60C53A9372ED3964","name": "ACE Compass","version": "1.2.0"},{"modId": "648B595F6C72B4CB","name": "WCS_Settings","version": "1.0.11"},{"modId": "631C3C1AEE9C90BC","name": "WCS_Sounds","version": "1.0.15"},{"modId": "613A878AD341C163","name": "WCS Script Optimizations","version": "2.0.36"},{"modId": "63294BA2D9F0339B","name": "WCS_ZU-23-2","version": "1.0.0"},{"modId": "61C74A8B647617DA","name": "WCS_Attachments","version": "1.0.12"},{"modId": "615806DC6C57AF02","name": "WCS_NATO","version": "1.0.39"},{"modId": "62A668F513428630","name": "WCS_Scopes","version": "1.0.6"},{"modId": "61BA4EB5C886D396","name": "WCS_VehicleLock","version": "1.0.11"},{"modId": "629B2BA37EFFD577","name": "WCS_Armament","version": "1.0.80"},{"modId": "64610AFB74AA9842","name": "WCS_Core","version": "1.0.1"},{"modId": "614D1A3874A23AD9","name": "WCS_Interface","version": "1.0.21"},{"modId": "628933A0D3A0D700","name": "WCS_Mi-24V","version": "1.0.43"},{"modId": "615818DA7C0343FD","name": "WCS_RU","version": "2.0.16"},{"modId": "612F512CD4CB21D5","name": "WCS_Earplugs","version": "1.0.9"},{"modId": "62CCD69DD17E4F2F","name": "AKI CORE","version": "1.0.3"},{"modId": "5B383D4CB27E0D54","name": "BMP-3 IFV","version": "1.0.36"},{"modId": "5D0551624969C92E","name": "Zeliks Character","version": "1.1.14"},{"modId": "6273146ADFE8241D","name": "AH6M","version": "1.1.14"},{"modId": "628F720BC527C143","name": "RAYZIs OPTICS","version": "1.1.10"},{"modId": "6319242B050D1483","name": "NSW-D WEAPON PACK","version": "1.0.17"},{"modId": "5CF0C3158AB2337E","name": "TASK FORCE MATTOCK UNIFORMS","version": "1.0.4"},{"modId": "63132835C7B48A57","name": "STRIKEWORKS RU SMALL ARMS PACK","version": "1.0.43"},{"modId": "618C2492CC62D0D5","name": "Gs BTR-90","version": "3.0.3"},{"modId": "62DED82740D3DDDB","name": "Custom Attachments Slots","version": "1.0.1"},{"modId": "62BE25F97D19ED65","name": "Mines Remixed","version": "0.9.4"},{"modId": "63326E0476294082","name": "Body Color Tape","version": "0.0.29"},{"modId": "621D3771875C1D3D","name": "Car Radio 4 All","version": "1.0.2"},{"modId": "5E0AB16BEB16D6A4","name": "T-72 Main Battle Tank","version": "1.2.10"},{"modId": "60A84677938AF7D8","name": "Better Supply Trucks","version": "1.0.2"},{"modId": "5E524E4FEECCA92B","name": "BMP-1 IFV","version": "1.0.16"},{"modId": "5D1880C4AD410C14","name": "M1 Abrams","version": "2.0.16"},{"modId": "63120AE07E6C0966","name": "M2 Bradley Fighting Vehicle","version": "1.0.22"},{"name": "ArmaTerrainCore","version": "1.1.0","modId": "60B524F7A5AE96A8"},{"modId": "60ED3CC6E7E40221","name": "Sikorsky MH60 DAP Project","version": "0.6.28"},{"modId": "62D15D0025AE021B","name": "ZSU-23-4 Shilka","version": "1.0.6"},{"modId": "6447378A6C7CB747","name": "PKP-B","version": "0.0.38"},{"modId": "60620915CACA0ED1","name": "MCX LT_ MCX LVAW _ .300BLK","version": "1.0.11"}]},"operating": {"lobbyPlayerSynchronise": true,"joinQueue": {"maxSize": 50}}}
#include <iostream>#include <vector>#include <algorithm>#include <cstdlib>#include <ctime>using namespace std;// Function to generate random numbersvector<int> generateRandomNumbers(int count, int minValue, int maxValue) {vector<int> numbers;for (int i = 0; i < count; ++i) {numbers.push_back(rand() % (maxValue - minValue + 1) + minValue);}return numbers;}// Function to print a vector of integersvoid printVector(const vector<int>& vec) {for (int num : vec) {cout << num << " ";}cout << endl;}// Function to sort and display numbersvoid sortAndDisplayNumbers(vector<int>& numbers) {sort(numbers.begin(), numbers.end());cout << "Sorted numbers: ";printVector(numbers);}int main() {// Seed the random number generatorsrand(static_cast<unsigned int>(time(0)));int count, minValue, maxValue;cout << "Enter the number of random numbers to generate: ";cin >> count;cout << "Enter the minimum value: ";cin >> minValue;cout << "Enter the maximum value: ";cin >> maxValue;// Generate random numbersvector<int> numbers = generateRandomNumbers(count, minValue, maxValue);// Display unsorted numberscout << "Unsorted numbers: ";printVector(numbers);// Sort and display sorted numberssortAndDisplayNumbers(numbers);return 0;}
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