• Nov 18, 2022 •AustinLeath
0 likes • 15 views
#include<iostream> using namespace std; const int rows = 8; const int cols = 8; char chessboard[rows][cols]; void setBoard(char chessboard[][cols]); void printBoard(char chessboard[][cols]); void setBoard(char chessboard[][cols]) { for(int i = 0; i < rows; i++) { for(int j = 0; j < cols; j++) { if(i % 2 == 0 && j % 2 == 0) { chessboard[i][j] = 'x'; } else { if(i % 2 != 0 && j % 2 == 1) { chessboard[i][j] = 'x'; } else { chessboard[i][j] = '-'; } } } } return; } void printBoard(char chessboard[][cols]) { for(int i = 0; i < rows; i++) { for(int j = 0; j < cols; j++) { cout << chessboard[i][j] << " "; } cout << endl; } return; } int main(int argc, char const *argv[]) { setBoard(chessboard); printBoard(chessboard); return 0; }
• Jun 17, 2024 •oceantran27
0 likes • 3 views
#include <iostream> using namespace std; int main { cout << 1; }
0 likes • 1 view
#include "goat.h" //include goat.h void Goat::setBreed(string breed) { this->breed = breed; } void Goat::setWeight(float weight) { this->weight = weight; } void Goat::setName(string name) { this->name = name; } void Goat::setGender(char gender) { this->gender = gender; } void Goat::setSpayed(bool goatIsSpayed) { this->goatIsSpayed = goatIsSpayed; } void Goat::setRegistrationID(string registrationID) { this->registrationID = registrationID; } void Goat::setColor(string color) { this->color = color; } void Goat::setOtherComments(string otherComments) { this->otherComments = otherComments; } string Goat::getBreed() { return breed; } float Goat::getWeight() { return weight; } string Goat::getName() { return name; } char Goat::getGender() { return gender; } bool Goat::getSpayed() { return goatIsSpayed; } string Goat::getRegistrationID() { return registrationID; } string Goat::getColor() { return color; } string Goat::getOtherComments() { return otherComments; } Goat::Goat() { breed = ""; weight = 0.0; name = ""; gender = '\0'; goatIsSpayed = false; registrationID = ""; color = ""; otherComments = ""; } Goat::Goat(string goatBreed, float goatWeight, string goatName, char goatGender, bool goatSpayedStatus, string goatRegistrationID, string goatColor, string goatOtherComments) { breed = goatBreed; weight = goatWeight; name = goatName; gender = goatGender; goatIsSpayed = goatSpayedStatus; registrationID = goatRegistrationID; color = goatColor; otherComments = goatOtherComments; } Goat::~Goat() { cout << "goat destroyed" << endl; } void Goat::printinfo() { cout << "Breed: " << breed << endl << "weight: " << weight << endl << "Name: " << name << endl << "Gender: " << gender << endl << "is Spayed: "; if(goatIsSpayed) { //here I do a logical test on boolean goatIsSpayed. if true cout << true else cout << false cout << "True"; } else { cout << "False"; } cout << endl << "Registration ID: " << registrationID << endl << "Color Description: " << color << endl << "Other Comments: " << otherComments << endl << endl; }
#include <string> #include <iostream> #include "PlaylistNode.h" using namespace std; PlaylistNode::PlaylistNode() { uniqueID = "none"; songName = "none"; artistName = "none"; songLength = 0; nextNodePtr = 0; } PlaylistNode::PlaylistNode(string uniqueID_, string songName_, string artistName_, int songLength_) { uniqueID = uniqueID_; songName = songName_; artistName = artistName_; songLength = songLength_; nextNodePtr = 0; } void PlaylistNode::InsertAfter(PlaylistNode* ptr) { this->SetNext(ptr->GetNext()); ptr->SetNext(this); } void PlaylistNode::SetNext(PlaylistNode* ptr) { nextNodePtr = ptr; } string PlaylistNode::GetID() { return uniqueID; } string PlaylistNode::GetSongName() { return songName; } string PlaylistNode::GetArtistName() { return artistName; } int PlaylistNode::GetSongLength() { return songLength; } PlaylistNode* PlaylistNode::GetNext() { return nextNodePtr; } void PlaylistNode::PrintPlaylistNode() { cout << "Unique ID: " << uniqueID << endl; cout << "Song Name: " << songName << endl; cout << "Artist Name: " << artistName << endl; cout << "Song Length (in seconds): " << songLength << endl; } Playlist::Playlist() { head = tail = 0; } void Playlist::AddSong(string id, string songname, string artistname, int length) { PlaylistNode* n = new PlaylistNode(id, songname, artistname, length); if (head == 0) { head = tail = n; } else { n->InsertAfter(tail); tail = n; } } bool Playlist::RemoveSong(string id) { if (head == NULL) { cout << "Playlist is empty" << endl; return false; } PlaylistNode* curr = head; PlaylistNode* prev = NULL; while (curr != NULL) { if (curr->GetID() == id) { break; } prev = curr; curr = curr->GetNext(); } if (curr == NULL) { cout << "\"" << curr->GetSongName() << "\" is not found" << endl; return false; } else { if (prev != NULL) { prev ->SetNext(curr->GetNext()); } else { head = curr->GetNext(); } if (tail == curr) { tail = prev; } cout << "\"" << curr->GetSongName() << "\" removed." << endl; delete curr; return true; } } bool Playlist::ChangePosition(int oldPos, int newPos) { if (head == NULL) { cout << "Playlist is empty" << endl; return false; } PlaylistNode* prev = NULL; PlaylistNode* curr = head; int pos; if (head == NULL || head == tail) { return false; } for (pos = 1; curr != NULL && pos < oldPos; pos++) { prev = curr; curr = curr->GetNext(); } if (curr != NULL) { string currentSong = curr->GetSongName(); if (prev == NULL) { head = curr->GetNext(); } else { prev->SetNext(curr->GetNext()); } if (curr == tail) { tail = prev; } PlaylistNode* curr1 = curr; prev = NULL; curr = head; for (pos = 1; curr != NULL && pos < newPos; pos++) { prev = curr; curr = curr->GetNext(); } if (prev == NULL) { curr1->SetNext(head); head = curr1; } else { curr1->InsertAfter(prev); } if (curr == NULL) { tail = curr1; } cout << "\"" << currentSong << "\" moved to position " << newPos << endl; return true; } else { cout << "Song's current position is invalid" << endl; return false; } } void Playlist::SongsByArtist(string artist) { if (head == NULL) { cout << "Playlist is empty" << endl; } else { PlaylistNode* curr = head; int i = 1; while (curr != NULL) { if (curr->GetArtistName() == artist) { cout << endl << i << "." << endl; curr->PrintPlaylistNode(); } curr = curr->GetNext(); i++; } } } int Playlist::TotalTime() { int total = 0; PlaylistNode* curr = head; while (curr != NULL) { total += curr->GetSongLength(); curr = curr->GetNext(); } return total; } void Playlist::PrintList() { if (head == NULL) { cout << "Playlist is empty" << endl; } else { PlaylistNode* curr = head; int i = 1; while (curr != NULL) { cout << endl << i++ << "." << endl; curr->PrintPlaylistNode(); curr = curr->GetNext(); } } }
• Jun 30, 2023 •Iceman_71
0 likes • 8 views
#include <iostream> using namespace std; int main() { int arr[] = {5, 1, 4, 20, 10, 2, 13, 11, 6, 21}; int greed[] = {0, 0, 0, 0}; int k = 0; int i; int set_index; while (k < 4) { i = 0; while (i < 10) { if (arr[i] > greed[k]) { greed[k] = arr[i]; set_index = i; } i++; } arr[set_index] = 0; k++; } cout << greed[0] << " " << greed[1] << " " << greed[2] << " " << greed[3] << endl; }
• Aug 31, 2020 •joshwrou
1 like • 3 views
#include <iostream> using namespace std; int main() { cout << "Hello World!\n"; // Prints out "Hello World" return 0; }