• Jan 9, 2026 •CodeCatch
0 likes • 5 views
{ "bindAddress": "", "bindPort": 2001, "publicAddress": "", "publicPort": 2001, "a2s": { "address": "0.0.0.0", "port": 17777 }, "rcon": { "address": "0.0.0.0", "port": 19999, "password": "fobarma1234!", "permission": "admin", "blacklist": [], "whitelist": [] }, "game": { "name": "[NA1] FOB Arma | Arland Game Master | fobarma.com", "password": "", "passwordAdmin": "fobarma1234!", "admins": [ "76561198054239558", "76561198097176793", "76561198968225358", "76561199833357392", "76561198073098171" ], "scenarioId": "{2BBBE828037C6F4B}Missions/22_GM_Arland.conf", "maxPlayers": 128, "visible": true, "crossPlatform": true, "gameProperties": { "serverMaxViewDistance": 2500, "serverMinGrassDistance": 150, "networkViewDistance": 1500, "disableThirdPerson": true, "fastValidation": true, "battlEye": true, "VONDisableUI": false, "VONDisableDirectSpeechUI": false, "VONCanTransmitCrossFaction": false }, "mods": [ { "modId": "595F2BF2F44836FB", "name": "RHS - Status Quo" } ] }, "operating": { "lobbyPlayerSynchronise": true, "joinQueue": { "maxSize": 50 } } }
• Oct 31, 2021 •aedrarian
0 likes • 3 views
##README: Rename file to "data" (no extension) and delete this line 4 4.55 5 5.70 6 6.80 7 7.95 8 9.10 9 10.20 10 11.35 11 12.50 12 13.60 13 14.75 14 15.90 15 17 16 18.15 17 19.30 18 20.40 19 21.55 20 22.70 21 23.80 22 24.95 23 26.10 24 27.25 25 27.80 26 28.95 27 30.10 28 31.20 29 32.35 30 33.50 35 39.15 40 44.80 45 50.50 50 55.60 60 67 70 78.30 75 83.45 80 89.10 90 100.45 100 111.25 125 139 150 166.85 200 222.50
• Nov 18, 2022 •AustinLeath
in case of SCCM error 0x800700A1 do the following: diskpart list disk (list all disks on system) select disk 0 (0 being the disk to setup) clean (wipes the disk) create partition primary (creates windows partition) select partition 1 (selects the first partition) format quick fs=NTFS (sets format of primary partition) assign letter C (assigns the drive letter to "C") exit (exits diskpart)
• Oct 15, 2022 •CodeCatch
0 likes • 4 views
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
• Jun 30, 2021 •LeifMessinger
0 likes • 2 views
;Main.asm .386 .model small,c ;This bit is important, I think. .stack 1000h .data hello db "Hello world!",0 .code ;includelib libucrt.lib ;All this shit is already here if you have a C object file includelib legacy_stdio_definitions.lib ;Except for this. Basically printf, puts etc ;includelib libcmt.lib ;includelib libvcruntime.lib ;Visual Studio exception handling and type checking. Not needed otherwise extrn printf:near ;Extern everything you are gonna use from the c obj files extrn plusTwo:near extrn exit:near public plusOne ;Have to declare it public for the linker to see it. In NASM, it's .globl or global plusOne proc ;Our int plusOne(int) function. pop eax ;Parameters are stored on the stack. add eax, 1 ret ;eax is whatever is returned from functions. Also why you can only return one thing. plusOne endp public main main proc push offset hello call printf push 1 call plusTwo push 0 call exit main endp end ;End of file, not program //bruh.c //#include <stdio.h> Has to be included with "includelib legacy_stdio_definitions.lib" in the asm file for some reason. //int printf(const char* format, ...); extern int plusOne(int); //Extern everything you are gonna use from the asm obj files int plusTwo(int num) { return plusOne(plusOne(num)); //Plus one is defined in the assembly. }
• Aug 17, 2025 •shekhar771
0 likes • 8 views
dzdzvcsd,