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May 13, 2025rejordon17-9956
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Mar 4, 2025AustinLeath

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{
"bindAddress": "",
"bindPort": 2001,
"publicAddress": "",
"publicPort": 2001,
"a2s": {
"address": "172.16.1.80",
"port": 17777
},
"rcon": {
"address": "172.16.1.80",
"port": 19999,
"password": "fobarma1234!",
"permission": "admin",
"blacklist": [],
"whitelist": []
},
"game": {
"name": "[NA1] FOB Arma | Hardcore Rostov Conflict | fobarma.com",
"password": "",
"passwordAdmin": "fobarma1234!",
"admins": [
"76561198054239558",
"76561198097176793",
"76561198968225358",
"76561198073098171"
],
"scenarioId": "{00AFE153F5925E71}Missions/RostovConflict.conf",
"maxPlayers": 128,
"visible": true,
"crossPlatform": true,
"gameProperties": {
"serverMaxViewDistance": 1600,
"serverMinGrassDistance": 100,
"networkViewDistance": 1500,
"disableThirdPerson": true,
"fastValidation": true,
"battlEye": true,
"VONDisableUI": false,
"VONDisableDirectSpeechUI": false,
"VONCanTransmitCrossFaction": false
},
"mods": [
{
"modId": "606B4278950F623C",
"name": "ROSTOV - SCENARIOS",
"version": "1.0.1"
},
{
"modId": "5E172C6CAD10FBFC",
"name": "ROSTOV OBLAST",
"version": "1.0.1"
},
{
"modId": "5AAAC70D754245DD",
"name": "Server Admin Tools",
"version": "1.0.62"
},
{
"modId": "595F2BF2F44836FB",
"name": "RHS - Status Quo",
"version": "0.10.4075"
},
{
"modId": "645468B7696B4959",
"name": "RHStoVanillaArsenals",
"version": "1.0.0"
},
{
"modId": "62E76AB6CC8DFD39",
"name": "RHS Extra Camo Pack",
"version": "1.0.8"
},
{
"modId": "5E389BB9F58B79A6",
"name": "SpaceCore",
"version": "1.2.38"
},
{
"modId": "5F2D346C916B6FCC",
"name": "BLEEDING FROM WHERE DAMNIT",
"version": "1.0.1"
},
{
"modId": "5F0289EB493E9977",
"name": "Team Balancer",
"version": "1.0.0"
},
{
"modId": "606B100247F5C709",
"name": "Bacon Loadout Editor",
"version": "1.2.26"
},
{
"modId": "5964E0B3BB7410CE",
"name": "Game Master Enhanced",
"version": "1.3.2"
},
{
"modId": "5994AD5A9F33BE57",
"name": "Game Master FX",
"version": "1.0.94"
},
{
"modId": "622B1027A8796320",
"name": "GMFX artillery expansion",
"version": "1.0.3"
},
{
"modId": "5F2944B7474F043F",
"name": "Disable Game Master Budgets",
"version": "1.0.1"
},
{
"modId": "5C73156675E11A0F",
"name": "GM Persistent Loadouts",
"version": "1.0.18"
},
{
"modId": "613D4634CBB276B2",
"name": "Disable Arma Vision",
"version": "2.0.0"
},
{
"modId": "62E0B4EB51FCE050",
"name": "Keep Map Markers on Disconnect",
"version": "0.1.0"
},
{
"name": "Player Map Markers",
"version": "1.1.2",
"modId": "5E92F5A4A1B75A75"
},
{
"modId": "5965550F24A0C152",
"name": "Where Am I",
"version": "1.1.0"
},
{
"modId": "6088A3044B7ECBFD",
"name": "Keep Gun When Uncon",
"version": "1.0.1"
},
{
"modId": "62FCEB51DF8527B6",
"name": "Improved Blood Effect",
"version": "1.2.10"
},
{
"name": "Bacon Suppressors",
"version": "1.2.7",
"modId": "5AB301290317994A"
},
{
"name": "RIS Laser Attachments",
"version": "1.0.79",
"modId": "5ABD0CB57F7E9EB1"
},
{
"modId": "60EF191B900214C5",
"name": "Single Slot for primary weapon",
"version": "1.0.1"
},
{
"modId": "60DCBC196B6C9667",
"name": "More Damage",
"version": "1.0.3"
},
{
"modId": "6445046A364DE86D",
"name": "War Tapes 3.0 Everon Clashes",
"version": "1.0.1"
},
{
"modId": "614627BACB991914",
"name": "Prefab Optimizations - Core",
"version": "0.3.1"
},
{
"modId": "611773E9DBCA20AC",
"name": "Prefab Optimizations",
"version": "1.0.1"
},
{
"modId": "6148E5A6D60AA2BA",
"name": "Prefab Optimizations - Glass",
"version": "0.2.6"
},
{
"modId": "5D071A427403AB2C",
"name": "Chat Message Roles",
"version": "1.0.11"
},
{
"modId": "61B503ED3E717226",
"name": "SpawnLoadout_NoArsenal",
"version": "0.1.0"
},
{
"modId": "61AAD18DFE866001",
"name": "Supply Truck Radio",
"version": "1.0.3"
},
{
"modId": "5C9758250C8C56F1",
"name": "Bon Action Animations",
"version": "0.0.36"
},
{
"modId": "64674443E6874E2F",
"name": "SH sound config",
"version": "1.0.7"
},
{
"name": "Change Teams",
"version": "1.0.1",
"modId": "5E2B79A65B0B6362"
},
{
"modId": "646E249764095363",
"name": "T.A.O RHS COMPATIBILITY",
"version": "1.0.1"
},
{
"modId": "61ECB5EFAA346151",
"name": "TacticalAnimationOverhaul TEST",
"version": "2.0.57"
},
{
"modId": "62B0CDBBC9E0D43B",
"name": "Fog of War",
"version": "1.0.0"
},
{
"modId": "613B4DD4A91CA144",
"name": "LM SUPPRESSION",
"version": "1.2.2"
},
{
"modId": "5B0D1E4380971EBD",
"name": "COALITION Squad Interface",
"version": "1.6.13"
},
{
"modId": "5F0913BAAC69ABF5",
"name": "Garbage Collector Patch",
"version": "1.1.2"
},
{
"modId": "620A15433CA8D688",
"name": "WeakerWalls",
"version": "1.0.0"
},
{
"modId": "62113AA293414DB9",
"name": "Bandage Patch",
"version": "1.0.4"
},
{
"modId": "64715AAA95B1297B",
"name": "Enhanced Ammo",
"version": "1.0.2"
},
{
"modId": "60C4CE4888FF4621",
"name": "ACE Core",
"version": "1.2.1"
},
{
"modId": "60C4C12DAE90727B",
"name": "ACE Medical",
"version": "1.2.0"
},
{
"modId": "611CB1D409001EB0",
"name": "ACE Magazine Repack",
"version": "1.2.0"
},
{
"modId": "5DBD560C5148E1DA",
"name": "ACE Carrying",
"version": "1.2.0"
},
{
"modId": "6214CEA5DA92BFF3",
"name": "ACE Medical Prototypes",
"version": "0.1.10"
},
{
"modId": "64677CE8B68C9599",
"name": "ACE Medical Quick Slots",
"version": "0.0.10"
},
{
"modId": "60C53A9372ED3964",
"name": "ACE Compass",
"version": "1.2.0"
},
{
"modId": "648B595F6C72B4CB",
"name": "WCS_Settings",
"version": "1.0.11"
},
{
"modId": "631C3C1AEE9C90BC",
"name": "WCS_Sounds",
"version": "1.0.15"
},
{
"modId": "613A878AD341C163",
"name": "WCS Script Optimizations",
"version": "2.0.36"
},
{
"modId": "63294BA2D9F0339B",
"name": "WCS_ZU-23-2",
"version": "1.0.0"
},
{
"modId": "61C74A8B647617DA",
"name": "WCS_Attachments",
"version": "1.0.12"
},
{
"modId": "615806DC6C57AF02",
"name": "WCS_NATO",
"version": "1.0.39"
},
{
"modId": "62A668F513428630",
"name": "WCS_Scopes",
"version": "1.0.6"
},
{
"modId": "61BA4EB5C886D396",
"name": "WCS_VehicleLock",
"version": "1.0.11"
},
{
"modId": "629B2BA37EFFD577",
"name": "WCS_Armament",
"version": "1.0.80"
},
{
"modId": "64610AFB74AA9842",
"name": "WCS_Core",
"version": "1.0.1"
},
{
"modId": "614D1A3874A23AD9",
"name": "WCS_Interface",
"version": "1.0.21"
},
{
"modId": "628933A0D3A0D700",
"name": "WCS_Mi-24V",
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},
{
"modId": "615818DA7C0343FD",
"name": "WCS_RU",
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},
{
"modId": "612F512CD4CB21D5",
"name": "WCS_Earplugs",
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},
{
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"name": "AKI CORE",
"version": "1.0.3"
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{
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"name": "Zeliks Character",
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},
{
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"name": "AH6M",
"version": "1.1.14"
},
{
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"name": "RAYZIs OPTICS",
"version": "1.1.10"
},
{
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"name": "NSW-D WEAPON PACK",
"version": "1.0.17"
},
{
"modId": "5CF0C3158AB2337E",
"name": "TASK FORCE MATTOCK UNIFORMS",
"version": "1.0.4"
},
{
"modId": "63132835C7B48A57",
"name": "STRIKEWORKS RU SMALL ARMS PACK",
"version": "1.0.43"
},
{
"modId": "618C2492CC62D0D5",
"name": "Gs BTR-90",
"version": "3.0.3"
},
{
"modId": "62DED82740D3DDDB",
"name": "Custom Attachments Slots",
"version": "1.0.1"
},
{
"modId": "62BE25F97D19ED65",
"name": "Mines Remixed",
"version": "0.9.4"
},
{
"modId": "63326E0476294082",
"name": "Body Color Tape",
"version": "0.0.29"
},
{
"modId": "621D3771875C1D3D",
"name": "Car Radio 4 All",
"version": "1.0.2"
},
{
"modId": "5E0AB16BEB16D6A4",
"name": "T-72 Main Battle Tank",
"version": "1.2.10"
},
{
"modId": "60A84677938AF7D8",
"name": "Better Supply Trucks",
"version": "1.0.2"
},
{
"modId": "5E524E4FEECCA92B",
"name": "BMP-1 IFV",
"version": "1.0.16"
},
{
"modId": "5D1880C4AD410C14",
"name": "M1 Abrams",
"version": "2.0.16"
},
{
"modId": "63120AE07E6C0966",
"name": "M2 Bradley Fighting Vehicle",
"version": "1.0.22"
},
{
"name": "ArmaTerrainCore",
"version": "1.1.0",
"modId": "60B524F7A5AE96A8"
},
{
"modId": "60ED3CC6E7E40221",
"name": "Sikorsky MH60 DAP Project",
"version": "0.6.28"
},
{
"modId": "62D15D0025AE021B",
"name": "ZSU-23-4 Shilka",
"version": "1.0.6"
},
{
"modId": "6447378A6C7CB747",
"name": "PKP-B",
"version": "0.0.38"
},
{
"modId": "60620915CACA0ED1",
"name": "MCX LT_ MCX LVAW _ .300BLK",
"version": "1.0.11"
}
]
},
"operating": {
"lobbyPlayerSynchronise": true,
"joinQueue": {
"maxSize": 50
}
}
}

AWS EC2 Cloud-Init User Detail

Nov 18, 2022AustinLeath

0 likes • 11 views

#!/bin/bash
yum -y install httpd
systemctl enable httpd
systemctl start httpd
hostname > /var/www/html/index.html

x86 MASM C Linking

Jun 30, 2021LeifMessinger

0 likes • 2 views

;Main.asm
.386
.model small,c ;This bit is important, I think.
.stack 1000h
.data
hello db "Hello world!",0
.code
;includelib libucrt.lib ;All this shit is already here if you have a C object file
includelib legacy_stdio_definitions.lib ;Except for this. Basically printf, puts etc
;includelib libcmt.lib
;includelib libvcruntime.lib ;Visual Studio exception handling and type checking. Not needed otherwise
extrn printf:near ;Extern everything you are gonna use from the c obj files
extrn plusTwo:near
extrn exit:near
public plusOne ;Have to declare it public for the linker to see it. In NASM, it's .globl or global
plusOne proc ;Our int plusOne(int) function.
pop eax ;Parameters are stored on the stack.
add eax, 1
ret ;eax is whatever is returned from functions. Also why you can only return one thing.
plusOne endp
public main
main proc
push offset hello
call printf
push 1
call plusTwo
push 0
call exit
main endp
end ;End of file, not program
//bruh.c
//#include <stdio.h> Has to be included with "includelib legacy_stdio_definitions.lib" in the asm file for some reason.
//int printf(const char* format, ...);
extern int plusOne(int); //Extern everything you are gonna use from the asm obj files
int plusTwo(int num) {
return plusOne(plusOne(num)); //Plus one is defined in the assembly.
}

Untitled

Aug 27, 2024vercetti322

0 likes • 5 views

#include <iostream>
#include <vector>
#include <algorithm>
#include <cstdlib>
#include <ctime>
using namespace std;
// Function to generate random numbers
vector<int> generateRandomNumbers(int count, int minValue, int maxValue) {
vector<int> numbers;
for (int i = 0; i < count; ++i) {
numbers.push_back(rand() % (maxValue - minValue + 1) + minValue);
}
return numbers;
}
// Function to print a vector of integers
void printVector(const vector<int>& vec) {
for (int num : vec) {
cout << num << " ";
}
cout << endl;
}
// Function to sort and display numbers
void sortAndDisplayNumbers(vector<int>& numbers) {
sort(numbers.begin(), numbers.end());
cout << "Sorted numbers: ";
printVector(numbers);
}
int main() {
// Seed the random number generator
srand(static_cast<unsigned int>(time(0)));
int count, minValue, maxValue;
cout << "Enter the number of random numbers to generate: ";
cin >> count;
cout << "Enter the minimum value: ";
cin >> minValue;
cout << "Enter the maximum value: ";
cin >> maxValue;
// Generate random numbers
vector<int> numbers = generateRandomNumbers(count, minValue, maxValue);
// Display unsorted numbers
cout << "Unsorted numbers: ";
printVector(numbers);
// Sort and display sorted numbers
sortAndDisplayNumbers(numbers);
return 0;
}

Untitled

Feb 21, 2025leafboo

0 likes • 1 view

console/log

Untitled

May 13, 2025rejordon17-9956

0 likes • 1 view

fsdfsdfsdf