using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class counter : MonoBehaviour
{
public float counterGoal = 10f;
public float counterValue = 0f;
public float timer = 30000f;
public GameObject bulletPrefab;
public GameObject barrel;
public Collision collider;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Debug.Log(timer);
timer -= 100f;
if(timer <= 0f) {
Application.Quit();
Debug.Log("QUIT THIUS THANG");
}
if(collider.gameObject.name == "Bullet_Prefab" && collider.OnCollisionEnter("bonk")) {
this.counterValue = this.counterValue + 1;
Debug.Log("COLLISISON");
}
if(counterValue == counterGoal) {
Debug.Log("GG");
Application.Quit();
}
}
}